Sweden-Number/dlls/wined3d
Henri Verbeet 49f9d39493 wined3d: Introduce a separate function to retrieve the GLSL variable prefix. 2012-09-27 13:10:54 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Implement version checks for geometry shaders. 2012-09-19 13:04:56 +02:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: wined3d_device_set_software_vertex_processing() never fails. 2012-09-27 13:10:48 +02:00
directx.c wined3d: Take the data type of registers into account in the GLSL shader backend. 2012-09-25 11:19:15 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Introduce a separate function to retrieve the GLSL variable prefix. 2012-09-27 13:10:54 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Remove an unwanted trailing '\n' in shader_dump_register(). 2012-09-19 23:56:05 +02:00
shader_sm1.c wined3d: Introduce a union for declaration shader instruction arguments. 2012-09-17 12:28:20 +02:00
shader_sm4.c wined3d: Add some basic SM4 bytecode dumping code. 2012-09-26 14:40:37 +02:00
state.c
stateblock.c wined3d: Just return the swapchain from wined3d_device_get_swapchain(). 2012-09-05 11:48:04 +02:00
surface.c
swapchain.c wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains. 2012-09-25 11:20:05 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
wined3d_gl.h wined3d: Take the data type of registers into account in the GLSL shader backend. 2012-09-25 11:19:15 +02:00
wined3d_main.c
wined3d_private.h wined3d: Implement version checks for geometry shaders. 2012-09-19 13:04:56 +02:00