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Makefile.in
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arb_program_shader.c
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Get rid of WINED3D_BUFFER_FLUSH.
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2016-04-18 15:07:27 +09:00 |
context.c
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wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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2016-04-22 21:19:46 +09:00 |
cs.c
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |
device.c
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |
directx.c
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wined3d: Fix a typo in TRACE message.
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2016-04-26 21:35:59 +09:00 |
drawprim.c
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wined3d: Use wined3d_texture_prepare_location() in draw_primitive().
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2016-04-22 12:22:47 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
query.c
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resource.c
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wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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2016-04-21 15:34:43 +09:00 |
sampler.c
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shader.c
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wined3d: Implement SM4 round_ne instruction.
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2016-05-17 21:01:44 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement SM4 round_ne instruction.
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2016-05-17 21:01:44 +09:00 |
state.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
stateblock.c
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |
surface.c
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wined3d: Use IsRectEmpty() instead of open coding it.
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2016-05-14 12:12:22 +09:00 |
swapchain.c
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wined3d: Allocate system memory for complete textures.
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2016-04-21 14:09:39 +09:00 |
texture.c
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wined3d: Make wined3d_texture_set_dirty() static.
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2016-05-17 21:01:51 +09:00 |
utils.c
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wined3d: Fix a typo in FIXME() messages.
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2016-05-14 14:39:55 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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2016-04-21 15:34:43 +09:00 |
volume.c
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wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
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2016-04-22 12:22:35 +09:00 |
wined3d.spec
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wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
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2016-04-27 12:40:52 +09:00 |
wined3d_gl.h
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wined3d: Add EXT_texture_array extension.
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2016-04-19 21:25:51 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |