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Makefile.in
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arb_program_shader.c
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wined3d: Pass a view to blit_shader.depth_fill().
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2016-02-04 14:41:39 +09:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Don't leak the device context on failure in context_create().
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2016-01-27 23:35:32 +09:00 |
cs.c
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device.c
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wined3d: Introduce a debug function for struct wined3d_box.
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2016-02-04 14:41:49 +09:00 |
directx.c
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wined3d: Add a real implementation of wined3d_check_device_multisample_type().
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2016-01-29 00:42:25 +09:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Implement SM4 sample_d instruction.
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2016-02-03 21:57:07 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Introduce a debug function for struct wined3d_box.
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2016-02-04 14:41:49 +09:00 |
sampler.c
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shader.c
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wined3d: Recognize SM4 sample_c opcode.
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2016-02-03 21:57:00 +09:00 |
shader_sm1.c
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wined3d: Clean up naming in shader_sm1.c.
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2016-02-01 23:18:27 +09:00 |
shader_sm4.c
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wined3d: Recognize SM4 sample_c opcode.
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2016-02-03 21:57:00 +09:00 |
state.c
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stateblock.c
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surface.c
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ddraw: Use wined3d_texture_get_sub_resource() in ddraw_surface7_Flip().
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2016-02-05 13:52:49 +09:00 |
swapchain.c
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wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
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2016-01-27 12:38:46 +09:00 |
texture.c
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wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.
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2016-02-05 13:52:51 +09:00 |
utils.c
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wined3d: Introduce a debug function for struct wined3d_box.
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2016-02-04 14:41:49 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view().
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2016-02-04 14:41:44 +09:00 |
volume.c
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wined3d: Introduce a debug function for struct wined3d_box.
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2016-02-04 14:41:49 +09:00 |
wined3d.spec
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ddraw: Use wined3d_texture_get_sub_resource() in ddraw_surface7_Flip().
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2016-02-05 13:52:49 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_internalformat_query extension.
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2016-01-27 23:35:32 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Introduce a debug function for struct wined3d_box.
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2016-02-04 14:41:49 +09:00 |