Sweden-Number/dlls/wined3d
Stefan Dösinger a4f009d847 wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
This is cleaner than the other way around and avoids side effects in
code that wasn't written with client storage in mind. Contrary to the
original intention, it also means fewer client storage toggle calls.
2013-08-19 18:07:45 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default. 2013-08-19 18:07:45 +02:00
ati_fragment_shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
buffer.c wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area(). 2013-08-15 16:24:09 +02:00
context.c wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default. 2013-08-19 18:07:45 +02:00
device.c wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default. 2013-08-19 18:07:45 +02:00
directx.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
drawprim.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Just update a range of constants in walk_constant_heap(). 2013-08-16 11:55:24 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove now useless NULL check (Coverity). 2013-05-27 19:02:43 +02:00
sampler.c
shader.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Avoid some redundant state_pscale() calls. 2013-08-19 12:53:21 +02:00
stateblock.c wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
surface.c wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default. 2013-08-19 18:07:45 +02:00
swapchain.c wined3d: Use the "adapter" local variable in swapchain_init(). 2013-08-19 12:53:21 +02:00
texture.c wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
utils.c wined3d: Try to avoid redundant constant updates. 2013-08-16 11:55:24 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c
volume.c wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default. 2013-08-19 18:07:45 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00