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Makefile.in
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arb_program_shader.c
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
2013-08-19 18:07:45 +02:00
ati_fragment_shader.c
wined3d: Try to avoid redundant constant updates.
2013-08-16 11:55:24 +02:00
buffer.c
wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area().
2013-08-15 16:24:09 +02:00
context.c
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
2013-08-19 18:07:45 +02:00
device.c
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
2013-08-19 18:07:45 +02:00
directx.c
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
2013-08-19 12:53:21 +02:00
drawprim.c
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
2013-08-19 12:53:21 +02:00
gl_compat.c
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
glsl_shader.c
wined3d: Just update a range of constants in walk_constant_heap().
2013-08-16 11:55:24 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
wined3d: Remove now useless NULL check (Coverity).
2013-05-27 19:02:43 +02:00
sampler.c
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shader.c
wined3d: Try to avoid redundant constant updates.
2013-08-16 11:55:24 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Avoid some redundant state_pscale() calls.
2013-08-19 12:53:21 +02:00
stateblock.c
wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
2013-05-29 12:12:32 +02:00
surface.c
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
2013-08-19 18:07:45 +02:00
swapchain.c
wined3d: Use the "adapter" local variable in swapchain_init().
2013-08-19 12:53:21 +02:00
texture.c
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
utils.c
wined3d: Try to avoid redundant constant updates.
2013-08-16 11:55:24 +02:00
version.rc
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vertexdeclaration.c
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
2013-05-27 19:28:57 +02:00
view.c
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volume.c
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
2013-08-19 18:07:45 +02:00
wined3d.spec
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
wined3d_gl.h
wined3d: Disable occlusion query support if the implementation has 0 counter bits.
2013-04-23 15:35:08 +02:00
wined3d_main.c
ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
2013-05-30 10:57:08 +02:00
wined3d_private.h
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
2013-08-19 12:53:21 +02:00