Sweden-Number/dlls/wined3d
Stefan Dösinger c6d3e75482 wined3d: Not all cards support float16 filtering. 2009-08-06 17:26:31 +02:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. 2009-08-06 17:26:30 +02:00
ati_fragment_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
baseshader.c wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00
basetexture.c wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
buffer.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
clipper.c
context.c wined3d: Track render_offscreen in the context. 2009-08-06 17:26:30 +02:00
cubetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
device.c wined3d: Track render_offscreen in the context. 2009-08-06 17:26:30 +02:00
directx.c wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST. 2009-08-06 17:26:29 +02:00
drawprim.c wined3d: Track render_offscreen in the context. 2009-08-06 17:26:30 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. 2009-08-06 17:26:30 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
state.c wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface.c wined3d: Track render_offscreen in the context. 2009-08-06 17:26:30 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
swapchain.c wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
utils.c wined3d: Not all cards support float16 filtering. 2009-08-06 17:26:31 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c
volume.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
volumetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
wined3d.spec
wined3d_gl.h wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
wined3d_main.c wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
wined3d_private.h wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00