Sweden-Number/dlls/d3dx9_36/tests
Rico Schüller 7cfdaedd3e d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table. 2011-09-16 17:53:56 +02:00
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Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
asm.c d3dx9_36/tests: Fix printing a NULL string. 2011-08-30 11:53:04 +02:00
bmp1x1.bmp
core.c d3dx9: Add ID3DXBuffer test. 2011-04-04 13:43:15 +02:00
effect.c d3dx9/tests: Add ID3DXEffect::Get/SetStateManager() test. 2011-05-11 18:02:27 +02:00
line.c d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions. 2011-07-11 18:32:16 +02:00
math.c d3dx9_36: Use cross-platform versions of infinity and NaN. 2011-07-12 12:31:46 +02:00
mesh.c d3dx9_36: Fixed memset of a -2 32bit value (Coverity). 2011-08-22 16:14:31 +02:00
res.vsh d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
resources.h d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
rsrc.rc d3dx9: Add D3DXAssembleShader tests. 2009-10-27 13:57:31 +01:00
shader.c d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table. 2011-09-16 17:53:56 +02:00
surface.c d3dx9: Implement D3DXLoadSurfaceFromFileInMemory. 2010-09-01 14:01:02 +02:00
texture.c d3dx9_36: Make sure return values are used (LLVM/Clang). 2011-02-09 14:24:52 -06:00