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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Handle NP2 fixup updates in shader_load_constants().
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2013-08-21 12:13:56 +02:00 |
ati_fragment_shader.c
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wined3d: Avoid looking up shaders for shader stages that didn't change.
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2013-08-21 12:13:56 +02:00 |
buffer.c
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wined3d: Assume the buffer has a buffer object in buffer_add_dirty_area().
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2013-08-15 16:24:09 +02:00 |
context.c
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wined3d: Avoid looking up shaders for shader stages that didn't change.
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2013-08-21 12:13:56 +02:00 |
device.c
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wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq().
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2013-08-21 12:13:56 +02:00 |
directx.c
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wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
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2013-08-19 12:53:21 +02:00 |
drawprim.c
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wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
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2013-08-19 12:53:21 +02:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Handle NP2 fixup updates in shader_load_constants().
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2013-08-21 12:13:56 +02:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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wined3d: Remove now useless NULL check (Coverity).
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2013-05-27 19:02:43 +02:00 |
sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Handle NP2 fixup updates in shader_load_constants().
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2013-08-21 12:13:56 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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wined3d: Recognise the SM4 "primID" register type.
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2012-10-16 11:36:45 +02:00 |
state.c
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wined3d: Handle NP2 fixup updates in shader_load_constants().
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2013-08-21 12:13:56 +02:00 |
stateblock.c
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wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
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2013-05-29 12:12:32 +02:00 |
surface.c
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wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
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2013-08-19 18:07:45 +02:00 |
swapchain.c
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wined3d: Store the original display mode in the swapchain.
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2013-08-20 11:50:28 +02:00 |
texture.c
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
utils.c
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wined3d: Try to avoid redundant constant updates.
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2013-08-16 11:55:24 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
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2013-08-19 18:07:45 +02:00 |
wined3d.spec
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
wined3d_gl.h
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wined3d: Disable occlusion query support if the implementation has 0 counter bits.
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2013-04-23 15:35:08 +02:00 |
wined3d_main.c
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ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
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2013-05-30 10:57:08 +02:00 |
wined3d_private.h
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wined3d: Handle NP2 fixup updates in shader_load_constants().
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2013-08-21 12:13:56 +02:00 |