Sweden-Number/dlls/wined3d
Matteo Bruni 399e01f9e5 wined3d: Get rid of default label in debug_cs_op() switch.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 22:30:48 +02:00
..
Makefile.in
adapter_gl.c wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
adapter_vk.c wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
arb_program_shader.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c wined3d: Get rid of default label in debug_cs_op() switch. 2020-07-23 22:30:48 +02:00
device.c
directx.c wined3d: Set proper values for the guard band caps. 2020-07-23 22:30:48 +02:00
gl_compat.c
glsl_shader.c wined3d: Remove some unnecessary "inline" qualifiers. 2020-07-23 22:30:48 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform(). 2020-07-09 17:39:03 +02:00
surface.c
swapchain.c wined3d: Restore the window visibility and z-order upon exiting fullscreen, if requested. 2020-07-07 21:18:14 +02:00
texture.c wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
utils.c wined3d: Disable depth textures with backbuffer ORM. 2020-07-17 23:16:51 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
wined3d_vk.h