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Makefile.in
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…
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arb_program_shader.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
baseshader.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
basetexture.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
clipper.c
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…
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context.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
cubetexture.c
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wined3d: Implement IWineD3DCubeTexture::UnLoad.
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2008-01-14 15:11:27 +01:00 |
device.c
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Avoid sizeof in traces.
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2008-01-24 14:03:10 +01:00 |
directx.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
drawprim.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
glsl_shader.c
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wined3d: Reset the shader state on shader_*_destroy.
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2008-01-14 15:20:51 +01:00 |
indexbuffer.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
palette.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
pixelshader.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
query.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:42 +01:00 |
surface_base.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:42 +01:00 |
surface_gdi.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:42 +01:00 |
swapchain.c
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wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-18 13:23:00 +01:00 |
texture.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:47 +01:00 |
utils.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
vertexbuffer.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:47 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:47 +01:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
wined3d_private_types.h
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…
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