Sweden-Number/dlls/wined3d
Alexandre Julliard e84daed485 Avoid sizeof in traces. 2008-01-24 14:03:10 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
baseshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
basetexture.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
clipper.c
context.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
cubetexture.c wined3d: Implement IWineD3DCubeTexture::UnLoad. 2008-01-14 15:11:27 +01:00
device.c Avoid sizeof in traces. 2008-01-24 14:03:10 +01:00
directx.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
drawprim.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
glsl_shader.c wined3d: Reset the shader state on shader_*_destroy. 2008-01-14 15:20:51 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
palette.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
pixelshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
query.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
surface_base.c wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
surface_gdi.c wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Remove unneeded casts. 2008-01-24 11:41:47 +01:00
utils.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
vertexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:47 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Remove unneeded casts. 2008-01-24 11:41:47 +01:00
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
wined3d_private_types.h