Sweden-Number/dlls/d3dx9_36
Rico Schüller 8fb16c955b d3dx9: Move transpose matrix into get_matrix(). 2012-09-14 11:52:02 +02:00
..
tests d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs. 2012-09-04 15:04:09 +02:00
Makefile.in d3dx9: Add stub for D3DXCreateRenderToSurface. 2012-06-06 11:55:41 +02:00
core.c d3dx9: Add argument check to D3DXCreateBuffer(). 2011-04-04 13:43:09 +02:00
d3dx9_36.spec d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
effect.c d3dx9: Move transpose matrix into get_matrix(). 2012-09-14 11:52:02 +02:00
font.c d3dx9: Get rid of ID3DXFontImpl. 2012-06-19 11:12:02 +02:00
line.c d3dx9: Don't return a pointer to the implementation in ID3DXLineImpl_QueryInterface(). 2012-04-10 16:21:27 +02:00
math.c d3dx9: Remove ID3DXMatrixStackImpl typedef. 2012-09-04 15:04:40 +02:00
mesh.c Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
render.c d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap. 2012-08-13 17:28:05 +02:00
shader.c d3dx9: Make '\0' the default case in get_constant_by_name(). 2012-09-04 15:04:23 +02:00
skin.c d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix. 2011-06-23 09:59:37 +02:00
sprite.c d3dx9: Use wine_dbgstr_rect() in some more places. 2012-06-01 17:46:44 +02:00
surface.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00
texture.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00
util.c d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
version.rc
volume.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00