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Makefile.in
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wined3d: Merge pixelshader.c and vertexshader.c.
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2009-12-31 12:12:16 +01:00 |
arb_program_shader.c
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wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
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2009-12-31 12:12:16 +01:00 |
ati_fragment_shader.c
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baseshader.c
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wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
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2009-12-31 12:12:16 +01:00 |
basetexture.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
buffer.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
clipper.c
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context.c
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wined3d: Use the element size to create "isStateDirty" bitmap indices.
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2009-12-30 13:31:36 +01:00 |
cubetexture.c
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device.c
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wined3d: Add a geometry shader object.
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2010-01-04 11:41:28 +01:00 |
directx.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
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2009-12-31 12:12:16 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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wined3d: Add a geometry shader object.
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2010-01-04 11:41:28 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
stateblock.c
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surface.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
surface_base.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
surface_gdi.c
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swapchain.c
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wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
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2010-01-04 11:41:29 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
wined3d_main.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
wined3d_private.h
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wined3d: Add a geometry shader object.
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2010-01-04 11:41:28 +01:00 |