Sweden-Number/dlls/wined3d
Stefan Dösinger 068915a4f1 wined3d: Check the writemask before activating the oC0 optimization.
The comment above the code correctly mentions that this optimization
does not work if oC0 is written partially, but the code doesn't
actually check for this condition.
2010-07-22 10:22:46 +02:00
..
Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
arb_program_shader.c wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
ati_fragment_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
basetexture.c
buffer.c wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
clipper.c
context.c wined3d: Only perform sRGB write correction on formats that advertise it. 2010-07-22 10:22:26 +02:00
cubetexture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
device.c wined3d: Framebuffer blits are affected by the color mask. 2010-07-22 10:13:36 +02:00
directx.c wined3d: Add Nvidia 8800GTX detection. 2010-07-21 13:23:59 +02:00
drawprim.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Remove spaces after '\n's. 2010-06-24 10:33:46 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c
query.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
resource.c
shader.c wined3d: Check the writemask before activating the oC0 optimization. 2010-07-22 10:22:46 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
surface_base.c wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00
surface_gdi.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
swapchain.c wined3d: Framebuffer blits are affected by the color mask. 2010-07-22 10:13:36 +02:00
swapchain_base.c wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
utils.c wined3d: Only perform sRGB write correction on formats that advertise it. 2010-07-22 10:22:26 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
wined3d_main.c
wined3d_private.h wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00