..
Makefile.in
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
arb_program_shader.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
ati_fragment_shader.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
basetexture.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
buffer.c
wined3d: Introduce a structure for stream state.
2010-09-14 11:43:54 -05:00
clipper.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
context.c
wined3d: Explicitly document some more consequences of GL locking policy.
2010-09-03 11:05:10 +02:00
cubetexture.c
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
device.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
directx.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
drawprim.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
nvidia_texture_shader.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
palette.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
query.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
resource.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
shader.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
shader_sm1.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader_sm4.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
state.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
stateblock.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
surface.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
surface_base.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
surface_gdi.c
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
swapchain.c
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
swapchain_base.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
swapchain_gdi.c
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
texture.c
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
utils.c
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
view.c
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
volume.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
volumetexture.c
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
wined3d.spec
wined3d: Clippers don't need parents.
2010-09-01 14:00:56 +02:00
wined3d_gl.h
wined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30 11:36:03 +02:00
wined3d_main.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
wined3d_private.h
wined3d: Introduce a separate structure for stateblock states.
2010-09-15 10:33:14 -05:00