Sweden-Number/dlls/wined3d
Henri Verbeet 1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
..
Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
arb_program_shader.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
ati_fragment_shader.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
basetexture.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
buffer.c wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
cubetexture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
device.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
directx.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
drawprim.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
nvidia_texture_shader.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
stateblock.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
surface.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_gdi.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
utils.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
volumetexture.c wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00