Sweden-Number/dlls/d3d11
Matteo Bruni 1e77bb01db d3d11: Implement device_GetFeatureLevel().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:05 +09:00
..
tests d3d11/tests: Require feature level 11_0 or 10_0 by default. 2016-03-09 22:17:00 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Implement device_GetFeatureLevel(). 2016-03-11 20:23:05 +09:00
d3d11_private.h d3d11: Implement device_GetFeatureLevel(). 2016-03-11 20:23:05 +09:00
device.c d3d11: Implement device_GetFeatureLevel(). 2016-03-11 20:23:05 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Extract SM5 shader code from DXBC. 2016-02-12 23:07:29 +09:00
state.c d3d11: Enable sRGB decode. 2016-02-09 00:37:25 +09:00
texture.c wined3d: Fail texture creation when invalid multisample settings are specified. 2016-01-29 00:42:26 +09:00
utils.c d3d11: Sync formats with dxgi. 2016-03-04 20:54:55 +09:00
version.rc
view.c d3d11: Implement d3d11_immediate_context_PSSetShaderResources(). 2015-11-09 23:10:07 +09:00