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Makefile.in
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makefiles: Add a -mcygwin flag to specify the inverse of -mno-cygwin.
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2021-09-20 22:45:48 +02:00 |
adapter_gl.c
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wined3d: Keep PBO support flag in d3d_info.
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2021-09-15 19:34:23 +02:00 |
adapter_vk.c
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wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures.
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2021-09-15 19:34:23 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Allow constant buffers to be forced to be write-mappable.
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2021-09-13 19:57:28 +02:00 |
context.c
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context_gl.c
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wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
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2021-09-14 18:28:18 +02:00 |
context_vk.c
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wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures.
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2021-09-15 19:34:23 +02:00 |
cs.c
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wined3d: Avoid stalling the pipeline on 3D blits.
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2021-09-15 19:34:23 +02:00 |
device.c
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wined3d: Handle null semantics in stream output description cache.
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2021-09-09 21:11:30 +02:00 |
directx.c
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wined3d: Add GPU information for AMD VANGOGH.
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2021-09-23 20:22:24 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Simplify the odd line condition in gen_yv12_read().
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2021-09-01 21:21:19 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Introduce a wined3d_bound_range() helper.
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2021-07-07 18:14:35 +02:00 |
query.c
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wined3d: Fix the spelling of a comment.
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2021-08-26 21:49:09 +02:00 |
resource.c
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wined3d: Get rid of the "render_to_fbo" field from the wined3d_swapchain structure.
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2021-09-14 18:28:14 +02:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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d3d11: Implement constant buffer offsetting for OpenGL.
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2021-07-19 12:21:52 +02:00 |
stateblock.c
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d3d11: Implement constant buffer offsetting for OpenGL.
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2021-07-19 12:21:52 +02:00 |
surface.c
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swapchain.c
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wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
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2021-09-14 18:28:18 +02:00 |
texture.c
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wined3d: Fix typo in wined3d_texture_vk_download_data().
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2021-09-23 20:22:21 +02:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce a wined3d_bound_range() helper.
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2021-07-07 18:14:35 +02:00 |
wined3d.spec
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d3d11: Implement constant buffer offsetting for OpenGL.
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2021-07-19 12:21:52 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Allow constant buffers to be forced to be write-mappable.
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2021-09-13 19:57:28 +02:00 |
wined3d_private.h
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wined3d: Add GPU information for AMD VANGOGH.
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2021-09-23 20:22:24 +02:00 |
wined3d_vk.h
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wined3d: Make use of VK_EXT_host_query_reset if available.
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2021-08-03 23:41:05 +02:00 |