Sweden-Number/dlls/wined3d
Henri Verbeet 82cf8b2066 wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
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Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c wined3d: Don't invert blits from offscreen surfaces. 2013-10-01 17:32:16 +02:00
ati_fragment_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
buffer.c wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
context.c wined3d: Move device_preload_textures into context.c. 2013-09-16 13:06:01 +02:00
cs.c wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
device.c wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
directx.c wined3d: Add support for converted volumes. 2013-09-23 20:32:31 +02:00
drawprim.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
nvidia_texture_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
palette.c
query.c
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c
shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
stateblock.c wined3d: Call state_init_default() from state_init() when the appropriate flag is set. 2013-09-30 20:34:52 +02:00
surface.c wined3d: Get rid of the broken render target check for surface_blt_special(). 2013-09-24 12:57:24 +02:00
swapchain.c wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
texture.c wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
utils.c wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets. 2013-09-25 11:49:01 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Get rid of GL_EXT_paletted_texture support. 2013-08-28 11:17:09 +02:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00