Sweden-Number/dlls/wined3d
Henri Verbeet 0c954ef743 wined3d: Explicitly pass the shader version to shader_dump_param() and shader_dump_arr_entry(). 2008-12-05 11:59:09 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Explicitly pass the version and instruction table to shader_get_opcode(). 2008-12-05 11:59:02 +01:00
ati_fragment_shader.c wined3d: Make shader texture format fixups more generic. 2008-12-04 11:59:58 +01:00
baseshader.c wined3d: Explicitly pass the shader version to shader_dump_param() and shader_dump_arr_entry(). 2008-12-05 11:59:09 +01:00
basetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
cubetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
device.c wined3d: Make shader texture format fixups more generic. 2008-12-04 11:59:58 +01:00
directx.c wined3d: Make shader texture format fixups more generic. 2008-12-04 11:59:58 +01:00
drawprim.c wined3d: Slightly improve drawStridedSlow() performance. 2008-12-05 11:58:53 +01:00
glsl_shader.c wined3d: Explicitly pass the version and instruction table to shader_get_opcode(). 2008-12-05 11:59:02 +01:00
indexbuffer.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
nvidia_texture_shader.c wined3d: Make shader texture format fixups more generic. 2008-12-04 11:59:58 +01:00
palette.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
pixelshader.c wined3d: Make shader texture format fixups more generic. 2008-12-04 11:59:58 +01:00
query.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Get rid of vcheckGLcall. 2008-12-04 12:00:29 +01:00
stateblock.c wined3d: Use a bitmask to store which bool and int constants are set. 2008-12-03 09:49:10 +01:00
surface.c wined3d: Get rid of vcheckGLcall. 2008-12-04 12:00:29 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
utils.c wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader. 2008-12-04 12:00:15 +01:00
vertexbuffer.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
wined3d_main.c wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
wined3d_private.h wined3d: Explicitly pass the version and instruction table to shader_get_opcode(). 2008-12-05 11:59:02 +01:00
wined3d_private_types.h