Sweden-Number/dlls/wined3d
Alexander Dorofeyev e13d0efb01 wined3d: Remove glFlush in RealizePalette.
glFlush was added to surface_blt_to_drawable some time ago, which is a
more general fix and makes this one superfluous.
2008-09-03 13:14:52 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Optimize the projected bump map handling. 2008-09-02 14:56:57 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Add glFlush when clearing the front buffer in ClearSurface. 2008-09-03 13:14:52 +02:00
directx.c ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
drawprim.c
glsl_shader.c
indexbuffer.c
nvidia_texture_shader.c wined3d: Add a '\n' to Wine traces. 2008-09-02 13:59:11 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Add a '\n' to Wine traces. 2008-09-02 13:59:11 +02:00
stateblock.c
surface.c wined3d: Remove glFlush in RealizePalette. 2008-09-03 13:14:52 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Implement YV12 support for emulated overlays. 2008-09-02 14:55:50 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Implement YV12 support for emulated overlays. 2008-09-02 14:55:50 +02:00
wined3d_private_types.h