wined3d: Add glFlush when clearing the front buffer in ClearSurface.

This commit is contained in:
Alexander Dorofeyev 2008-08-31 17:05:26 +03:00 committed by Alexandre Julliard
parent d67986b9dd
commit 379f400990
1 changed files with 9 additions and 0 deletions

View File

@ -4995,6 +4995,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfa
WINED3DVIEWPORT *vp = &This->stateBlock->viewport;
UINT drawable_width, drawable_height;
IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *) This->stencilBufferTarget;
IWineD3DSwapChainImpl *swapchain = NULL;
/* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
* drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
@ -5164,6 +5165,14 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfa
LEAVE_GL();
IWineD3DSurface_GetContainer( (IWineD3DSurface *) target, &IID_IWineD3DSwapChain, (void **)&swapchain);
if (swapchain) {
if (target == (IWineD3DSurfaceImpl*) swapchain->frontBuffer) {
glFlush();
}
IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
}
return WINED3D_OK;
}