wined3d: Remove glFlush in RealizePalette.

glFlush was added to surface_blt_to_drawable some time ago, which is a
more general fix and makes this one superfluous.
This commit is contained in:
Alexander Dorofeyev 2008-08-31 17:05:30 +03:00 committed by Alexandre Julliard
parent 379f400990
commit e13d0efb01
1 changed files with 0 additions and 4 deletions

View File

@ -3812,10 +3812,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
/* Re-upload the palette */
d3dfmt_p8_upload_palette(iface, convert);
/* Without this some palette updates are missed. This at least happens on Nvidia drivers but
* it works fine using Mesa. */
glFlush();
} else {
if(!(This->Flags & SFLAG_INSYSMEM)) {
TRACE("Palette changed with surface that does not have an up to date system memory copy\n");