diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7870d4b7c09..500b05d7f35 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3812,10 +3812,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) { /* Re-upload the palette */ d3dfmt_p8_upload_palette(iface, convert); - - /* Without this some palette updates are missed. This at least happens on Nvidia drivers but - * it works fine using Mesa. */ - glFlush(); } else { if(!(This->Flags & SFLAG_INSYSMEM)) { TRACE("Palette changed with surface that does not have an up to date system memory copy\n");