Sweden-Number/dlls/wined3d
Stefan Dösinger 24fbe9f2ec wined3d: Pass the destination pitch to format conversion functions.
The relation between src and dst pitches is not correct if the source
pitch is padded to match pitch alignment requirements.
2013-09-20 17:04:04 +02:00
..
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
ati_fragment_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
buffer.c wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
context.c wined3d: Move device_preload_textures into context.c. 2013-09-16 13:06:01 +02:00
device.c wined3d: Only print a warning about render target usage in wined3d_device_set_render_target(). 2013-09-20 11:27:40 +02:00
directx.c wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx. 2013-09-03 16:58:16 +02:00
drawprim.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
nvidia_texture_shader.c wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
stateblock.c wined3d: Set the default scissor rect from the swapchain desc in state_init_default(). 2013-09-20 11:27:43 +02:00
surface.c wined3d: Pass the destination pitch to format conversion functions. 2013-09-20 17:04:04 +02:00
swapchain.c wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
texture.c wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
utils.c wined3d: Pass the destination pitch to format conversion functions. 2013-09-20 17:04:04 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Get rid of GL_EXT_paletted_texture support. 2013-08-28 11:17:09 +02:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Pass the destination pitch to format conversion functions. 2013-09-20 17:04:04 +02:00