Sweden-Number/dlls/wined3d
Stefan Dösinger 7d793715f3 ddraw: Use the new private store api. 2014-03-17 20:23:58 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Handle shader_arb_free_context_data() during context creation. 2014-03-11 19:39:38 +01:00
ati_fragment_shader.c
buffer.c wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
context.c
cs.c wined3d: Free CS data on CS destruction. 2014-03-05 19:18:26 +01:00
device.c
directx.c wined3d: Get rid of GL_VENDOR_INTEL. 2014-03-06 12:01:27 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c ddraw: Use the new private store api. 2014-03-17 20:23:58 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED. 2014-03-03 17:46:46 +01:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Decouple private data from the resource structure. 2014-03-14 18:54:48 +01:00