Sweden-Number/dlls/wined3d
Jan Sikorski 18a6d9ab0e wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps. 2022-01-07 16:49:53 +01:00
context_vk.c wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare(). 2022-01-20 18:18:38 +01:00
cs.c wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets. 2022-01-24 21:44:51 +01:00
device.c wined3d: Properly compare integers in wined3d_so_desc_compare(). 2022-01-20 18:18:41 +01:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param(). 2022-01-11 21:59:51 +01:00
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object(). 2022-01-20 18:18:29 +01:00
utils.c wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_fs_settings(). 2022-01-20 18:18:35 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not iterate over multiple layers when clearing 3D UAVs. 2022-01-13 17:05:00 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Acquire blend state references for command lists by inspecting CS packets. 2022-01-21 18:40:19 +01:00
wined3d_shaders.h
wined3d_vk.h