Sweden-Number/dlls/ddraw
Alexandre Julliard 60d389670a ddraw/tests: Properly release surfaces even if we can't get the texture object. 2009-07-14 11:29:47 +02:00
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tests ddraw/tests: Properly release surfaces even if we can't get the texture object. 2009-07-14 11:29:47 +02:00
Makefile.in
clipper.c
ddraw.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
ddraw.spec ddraw: Rewrite most of ddraw using WineD3D. 2006-06-15 16:51:16 +02:00
ddraw_private.h ddraw: Store the fvf in the ddraw buffer. 2009-04-09 16:27:35 +02:00
ddraw_thunks.c
device.c ddraw: Fix two bounds checks. 2009-06-22 11:44:19 +02:00
direct3d.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
executebuffer.c ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute(). 2009-06-22 11:44:06 +02:00
gamma.c
light.c
main.c ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
material.c ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
palette.c
parent.c
regsvr.c
surface.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface_thunks.c
texture.c
utils.c ddraw: Implement ComputeSphereVisibility. 2009-02-26 15:13:25 +01:00
version.rc
vertexbuffer.c wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
viewport.c ddraw: Handle refcount of lights when interacting with viewport. 2009-04-21 16:30:32 +02:00