.. |
Makefile.in
|
wined3d: Introduce a Vulkan based adapter implementation.
|
2019-04-01 21:54:32 +02:00 |
adapter_gl.c
|
wined3d: Make the adapter responsible for acquiring and releasing contexts.
|
2019-06-05 16:44:45 +02:00 |
adapter_vk.c
|
wined3d: Create a blitter for the Vulkan adapter.
|
2019-06-06 15:30:37 +02:00 |
arb_program_shader.c
|
wined3d: Pass a wined3d_context_gl structure to find_arb_vs_compile_args().
|
2019-06-24 10:08:20 +02:00 |
ati_fragment_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
|
2019-06-05 16:44:38 +02:00 |
buffer.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
|
2019-06-25 08:27:08 +02:00 |
context.c
|
wined3d: Use a backup device context for swapchains created on the desktop window.
|
2019-06-21 22:51:55 +02:00 |
cs.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
|
2019-06-12 16:11:30 +02:00 |
device.c
|
wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window().
|
2019-06-20 08:48:36 +02:00 |
directx.c
|
wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init().
|
2019-06-28 08:11:26 +02:00 |
gl_compat.c
|
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-08 08:30:23 -05:00 |
glsl_shader.c
|
wined3d: Pass a wined3d_context_gl structure to glsl_blitter_get_program().
|
2019-07-04 21:14:54 +02:00 |
nvidia_texture_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
|
2019-06-05 16:44:38 +02:00 |
palette.c
|
…
|
|
query.c
|
wined3d: Pass a wined3d_context_gl structure to context_reacquire().
|
2019-06-06 15:30:36 +02:00 |
resource.c
|
wined3d: Introduce general helper function to get sample count for resource.
|
2019-03-04 19:34:46 +01:00 |
sampler.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
shader.c
|
wined3d: Assign 9_x feature levels more accurately.
|
2019-05-21 18:08:36 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
stateblock.c
|
wined3d: Store and use stream offset in state block.
|
2019-04-05 22:16:31 +02:00 |
surface.c
|
wined3d: Move texture2d_load_renderbuffer() to texture.c.
|
2019-06-25 08:27:21 +02:00 |
swapchain.c
|
wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init().
|
2019-07-03 15:24:52 +02:00 |
texture.c
|
wined3d: Move texture2d_load_renderbuffer() to texture.c.
|
2019-06-25 08:27:21 +02:00 |
utils.c
|
wined3d: Drop support for WINED3DFMT_D32_UNORM.
|
2019-06-25 08:27:56 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
|
2019-06-13 20:55:35 +02:00 |
wined3d.spec
|
dxgi: Implement Alt+Enter handling.
|
2019-06-19 20:41:26 +02:00 |
wined3d_gl.h
|
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
|
2019-05-08 08:30:16 -05:00 |
wined3d_main.c
|
dxgi: Implement Alt+Enter handling.
|
2019-06-19 20:41:26 +02:00 |
wined3d_private.h
|
wined3d: Move texture2d_load_renderbuffer() to texture.c.
|
2019-06-25 08:27:21 +02:00 |
wined3d_vk.h
|
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
|
2019-04-19 16:24:13 +02:00 |