Sweden-Number/dlls/wined3d
Henri Verbeet 14e3f71c75 wined3d: Bump ps_1x_max_value.
Shader model 4 hardware should generally have real floats for everything, and
FLT_MAX matches the value from the Windows drivers for that kind of hardware.
OpenGL requires at least 2^10 for colors, and 2^32 for other floats.
2014-05-02 13:45:04 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Translate shader model 2.0+ EXPP to EX2. 2014-03-27 18:57:50 +01:00
ati_fragment_shader.c
buffer.c wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
context.c wined3d: Add support for timestamp queries. 2014-04-17 13:53:00 +02:00
cs.c wined3d: Free CS data on CS destruction. 2014-03-05 19:18:26 +01:00
device.c
directx.c wined3d: Add NVIDIA Geforce GTX 780 Ti to supported device list. 2014-04-23 17:31:17 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Bump ps_1x_max_value. 2014-05-02 13:45:04 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Add support for timestamp queries. 2014-04-17 13:53:00 +02:00
resource.c wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Get rid of surface_set_texture_target(). 2014-04-23 15:00:46 +02:00
swapchain.c
texture.c wined3d: Get rid of surface_set_texture_target(). 2014-04-23 15:00:46 +02:00
utils.c wined3d: Introduce a separate function to calculate the pitch for a given format and width. 2014-04-23 15:00:14 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch. 2014-04-23 15:00:35 +02:00
wined3d_gl.h wined3d: Add support for GL_ARB_timer_query extension. 2014-04-17 13:52:53 +02:00
wined3d_main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
wined3d_private.h wined3d: Add NVIDIA Geforce GTX 780 Ti to supported device list. 2014-04-23 17:31:17 +02:00