Sweden-Number/dlls/d3d8
Zhiyi Zhang 13cca44d20 d3d8: Fix building on Mac.
bool is a reserved word in c99.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-04 19:20:49 +01:00
..
tests d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags(). 2019-01-31 18:13:18 +01:00
Makefile.in
buffer.c d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers. 2019-01-31 18:13:18 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Fix building on Mac. 2019-02-04 19:20:49 +01:00
d3d8_private.h d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers. 2019-01-31 18:13:18 +01:00
device.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
directx.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
surface.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
version.rc
vertexdeclaration.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
volume.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00