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Makefile.in
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arb_program_shader.c
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wined3d: Recognize SM4 dcl_temps opcode.
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2016-01-26 22:32:41 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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2016-01-05 15:45:22 +01:00 |
context.c
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wined3d: Record texture accesses for SM4 ld instruction.
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2016-01-06 18:08:36 +01:00 |
cs.c
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device.c
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wined3d: Set default sampler filtering to NEAREST.
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2016-01-25 23:56:09 +09:00 |
directx.c
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wined3d: Add ARB_texture_rgb10_a2ui extension.
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2016-01-26 22:32:40 +09:00 |
drawprim.c
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wined3d: Avoid double initialization.
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2016-01-03 20:03:41 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Recognize SM4 dcl_temps opcode.
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2016-01-26 22:32:41 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Recognize SM4 dcl_temps opcode.
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2016-01-26 22:32:41 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM4 dcl_temps opcode.
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2016-01-26 22:32:41 +09:00 |
state.c
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wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
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2016-01-12 16:03:36 +09:00 |
stateblock.c
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surface.c
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wined3d: Block validation checks the surface size too.
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2016-01-19 00:10:42 +09:00 |
swapchain.c
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texture.c
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wined3d: Get rid of GL_APPLE_client_storage support.
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2016-01-05 15:45:26 +01:00 |
utils.c
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wined3d: Add support for WINED3DFMT_R8G8B8A8_SINT textures.
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2016-01-26 22:32:40 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Get rid of GL_APPLE_client_storage support.
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2016-01-05 15:45:26 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add ARB_texture_rgb10_a2ui extension.
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2016-01-26 22:32:40 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Recognize SM4 dcl_temps opcode.
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2016-01-26 22:32:41 +09:00 |