..
Makefile.in
…
arb_program_shader.c
wined3d: Disable the ARBfp blitter on core profile.
2017-09-13 17:25:48 +02:00
ati_fragment_shader.c
wined3d: Trace color fixup checks in apply_format_fixups().
2017-05-30 11:03:58 +02:00
buffer.c
wined3d: Change wined3d_buffer_copy() return type to void.
2017-08-08 20:02:03 +09:00
context.c
wined3d: Factor out context_copy_bo_address() function.
2017-08-08 20:01:49 +09:00
cs.c
wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).
2017-09-18 09:22:47 +02:00
device.c
wined3d: Implement indirect compute dispatch.
2017-08-16 11:06:07 +09:00
directx.c
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
2017-09-21 19:53:15 +02:00
drawprim.c
wined3d: Implement indirect compute dispatch.
2017-08-16 11:06:07 +09:00
gl_compat.c
…
glsl_shader.c
wined3d: Use correct data type for immediate constants.
2017-10-16 15:26:33 +02:00
nvidia_texture_shader.c
wined3d: Trace color fixup checks in apply_format_fixups().
2017-05-30 11:03:58 +02:00
palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Get rid of most of the redundant query flushes.
2017-09-11 18:42:35 +02:00
resource.c
wined3d: Introduce a separate CS queue for resource maps.
2017-05-22 13:45:08 +02:00
sampler.c
wined3d: Add ARB_texture_filter_anisotropic extension.
2017-09-18 09:22:49 +02:00
shader.c
wined3d: Add conservative depth output information to GLSL pixel shaders.
2017-09-11 18:43:16 +02:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Recognize conservative depth output registers.
2017-09-11 18:43:12 +02:00
state.c
wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
2017-05-31 20:51:44 +02:00
stateblock.c
wined3d: Add support for patch list primitive type.
2017-05-19 14:01:35 +02:00
surface.c
wined3d: Consider all the system memory locations when choosing the surface upload path.
2017-09-18 09:22:44 +02:00
swapchain.c
wined3d: Introduce a separate CS queue for resource maps.
2017-05-22 13:45:08 +02:00
texture.c
wined3d: Accept creation flags for 3D textures.
2017-09-21 19:52:56 +02:00
utils.c
wined3d: Disable YUV formats when not supported.
2017-09-13 17:25:48 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Add support for append/consume structured buffer views.
2017-08-16 11:06:22 +09:00
wined3d.spec
wined3d: Implement indirect compute dispatch.
2017-08-16 11:06:07 +09:00
wined3d_gl.h
include: Get rid of wglext.h.
2017-10-11 19:49:29 +02:00
wined3d_main.c
wined3d: Add a trailing newline to an ERR() message.
2017-06-05 19:47:08 +02:00
wined3d_private.h
wined3d: Add conservative depth output information to GLSL pixel shaders.
2017-09-11 18:43:16 +02:00