Sweden-Number/dlls/ddraw
Henri Verbeet 1a14a6efd5 ddraw: Avoid destroying ddraw objects from DllMain().
It's not clear we're supposed to clean up after the application like this, and
it seems questionable whether it makes things better in general.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-01 10:29:18 +01:00
..
tests ddraw/tests: Test depth fill results in test_color_fill(). 2017-02-24 09:36:41 +01:00
Makefile.in
clipper.c
ddraw.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Get rid of multiple interfaces from vertex buffer objects. 2017-02-27 09:56:25 +01:00
device.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
executebuffer.c ddraw: Implement D3DOP_TEXTURELOAD. 2017-02-07 14:45:37 +01:00
light.c
main.c ddraw: Avoid destroying ddraw objects from DllMain(). 2017-03-01 10:29:18 +01:00
material.c
palette.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
surface.c ddraw: Validate the primary surface format in ddraw_surface7_Restore(). 2017-02-01 16:26:52 +01:00
utils.c ddraw: Fix a typo in WARN() messages. 2016-06-03 00:10:51 +09:00
version.rc
vertexbuffer.c ddraw: Get rid of multiple interfaces from vertex buffer objects. 2017-02-27 09:56:25 +01:00
viewport.c ddraw: Use the clip space matrix in TransformVertices. 2016-10-03 20:43:01 +02:00