Sweden-Number/dlls/wined3d
Henri Verbeet 53cad57ef5 wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-21 22:54:26 +02:00
..
Makefile.in wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
adapter_gl.c wined3d: Use the bo bindings in wined3d_context_gl_copy_bo_address(). 2020-04-21 22:54:26 +02:00
adapter_vk.c wined3d: Introduce a slab allocator for small buffers. 2020-04-20 21:11:14 +02:00
arb_program_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Store the preferred binding in the wined3d_bo_gl structure. 2020-04-21 22:54:26 +02:00
context.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_gl.c wined3d: Use the bo bindings in wined3d_context_gl_copy_bo_address(). 2020-04-21 22:54:26 +02:00
context_vk.c wined3d: Introduce a slab allocator for small buffers. 2020-04-20 21:11:14 +02:00
cs.c
device.c
directx.c wined3d: Correct a comment in wined3d_check_device_type(). 2020-04-21 21:51:02 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix uninitialised variable warnings. 2020-04-21 21:51:05 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Introduce a structure for OpenGL buffer objects. 2020-04-21 22:54:26 +02:00
stateblock.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
surface.c wined3d: Introduce a structure for OpenGL buffer objects. 2020-04-21 22:54:26 +02:00
swapchain.c
texture.c wined3d: Store the preferred binding in the wined3d_bo_gl structure. 2020-04-21 22:54:26 +02:00
utils.c wined3d: Fix uninitialised variable warnings. 2020-04-21 21:51:05 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address(). 2020-04-21 22:54:26 +02:00
wined3d.spec
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d_private.h wined3d: Implement wined3d_unordered_access_view_copy_counter() on top of wined3d_context_copy_bo_address(). 2020-04-21 22:54:26 +02:00
wined3d_vk.h