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Makefile.in
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arb_program_shader.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Return location from wined3d_buffer_get_memory().
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2016-11-07 16:59:46 +01:00 |
context.c
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wined3d: Create texture views for unordered access views.
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2016-12-09 15:54:24 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
device.c
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wined3d: Use single structure for view description.
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2016-12-06 15:02:34 +01:00 |
directx.c
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wined3d: Implement primitive restart.
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2016-12-08 13:54:06 +01:00 |
drawprim.c
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wined3d: Synchronize shader memory accesses after each draw call.
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2016-11-24 14:31:07 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add suport for 2D array texture UAVs.
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2016-12-12 19:40:28 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
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2016-11-22 16:34:44 +01:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm1.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm4.c
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wined3d: Use opaque data type for stream output registers.
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2016-12-08 13:54:17 +01:00 |
state.c
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wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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2016-12-08 13:54:19 +01:00 |
stateblock.c
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wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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2016-12-08 13:54:19 +01:00 |
surface.c
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wined3d: Use single structure for view description.
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2016-12-06 15:02:34 +01:00 |
swapchain.c
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wined3d: Use single structure for view description.
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2016-12-06 15:02:34 +01:00 |
texture.c
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wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
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2016-11-23 22:36:40 +01:00 |
utils.c
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wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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2016-12-08 13:54:19 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Create texture views for unordered access views.
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2016-12-09 15:54:24 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
wined3d_gl.h
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wined3d: Implement primitive restart.
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2016-12-08 13:54:06 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Create texture views for unordered access views.
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2016-12-09 15:54:24 +01:00 |