Sweden-Number/dlls/d2d1
Rémi Bernon 5f54ff0b38 d2d1: Use D3D11 interfaces to create pixel shader.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
..
tests d2d1: Implement ID2D1Multithread. 2021-04-05 15:07:18 +02:00
Makefile.in
bitmap.c d2d1: Accept ID3D11Resource in d2d_bitmap_init. 2021-06-24 21:47:57 +02:00
bitmap_render_target.c
brush.c d2d1: Use D3D11 interfaces in d2d_gradient_create. 2021-06-24 21:48:02 +02:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1: Use D3D11 interfaces to create pixel shader. 2021-06-25 22:48:47 +02:00
dc_render_target.c
device.c d2d1: Use D3D11 interfaces to create pixel shader. 2021-06-25 22:48:47 +02:00
effect.c
factory.c d2d1: Remove unnecessary return statements. 2021-04-13 17:33:17 +02:00
geometry.c d2d1: Implement d2d_geometry_group_GetBounds(). 2021-03-15 20:35:26 +01:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
stroke.c
version.rc
wic_render_target.c