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tests
d2d1/tests: Add some bitmap brush tests for skew transformations and transformed geometry.
2017-09-25 11:02:37 +02:00
Makefile.in
d2d1: Implement d2d_d3d_render_target_CreateLayer().
2017-06-02 18:41:13 +02:00
bitmap.c
d2d1: Make use of the available ARRAY_SIZE macro.
2017-07-10 20:51:10 +02:00
bitmap_render_target.c
d2d1: Added a helper to trace D2D1_RECT_F arguments.
2017-07-11 18:23:39 +02:00
brush.c
d2d1: Use the "world" position instead of the render target position in the pixel shader.
2017-09-25 11:04:39 +02:00
d2d1.spec
d2d1: Implement D2D1MakeRotateMatrix().
2014-07-18 19:13:38 +02:00
d2d1_private.h
d2d1: Unify the outline and fill pixel shaders.
2017-09-25 11:04:37 +02:00
dc_render_target.c
d2d1: Added a helper to trace D2D1_RECT_F arguments.
2017-07-11 18:23:39 +02:00
factory.c
d2d1: Added a helper to trace D2D1_RECT_F arguments.
2017-07-11 18:23:39 +02:00
geometry.c
d2d1: Improve figure bounds updating for quadratic beziers.
2017-09-18 14:15:58 +02:00
hwnd_render_target.c
d2d1: Added a helper to trace D2D1_RECT_F arguments.
2017-07-11 18:23:39 +02:00
layer.c
d2d1: Implement d2d_layer_GetSize().
2017-06-02 18:41:15 +02:00
mesh.c
d2d1: Move mesh creation to mesh.c.
2016-04-01 12:48:56 +09:00
render_target.c
d2d1: Use the "world" position instead of the render target position in the pixel shader.
2017-09-25 11:04:39 +02:00
state_block.c
d2d1: Implement d2d_state_block_GetFactory().
2015-07-31 12:08:55 +02:00
stroke.c
d2d1: Implement retrieving dash pattern data for stroke styles.
2016-11-24 14:31:15 +01:00
version.rc
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wic_render_target.c
d2d1: Added a helper to trace D2D1_RECT_F arguments.
2017-07-11 18:23:39 +02:00