d2d1: Improve figure bounds updating for quadratic beziers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2956,6 +2956,11 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1Geometr
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for (i = 0; i < bezier_count; ++i)
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{
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D2D1_RECT_F bezier_bounds;
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d2d_rect_get_bezier_bounds(&bezier_bounds, &figure->vertices[figure->vertex_count - 1],
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&beziers[i].point1, &beziers[i].point2);
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figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_BEZIER;
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if (!d2d_figure_add_bezier_control(figure, &beziers[i].point1))
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{
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@ -2970,6 +2975,8 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1Geometr
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geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
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return;
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}
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d2d_rect_union(&figure->bounds, &bezier_bounds);
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}
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geometry->u.path.segment_count += bezier_count;
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