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Makefile.in
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
arb_program_shader.c
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wined3d: Do not call device_switch_onscreen_ds() while under the GL lock.
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2010-09-06 16:14:18 +02:00 |
ati_fragment_shader.c
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wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe.
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2010-09-03 11:05:29 +02:00 |
basetexture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
buffer.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
clipper.c
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
context.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
cubetexture.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
device.c
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wined3d: Getting the current vertex shader should never fail.
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2010-09-07 11:23:27 +02:00 |
directx.c
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wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
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2010-09-07 11:18:23 +02:00 |
drawprim.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Check the GLSL info log for all shaders.
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2010-08-25 11:57:24 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25 13:29:00 +02:00 |
palette.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
query.c
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wined3d: Queries don't need parents.
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2010-09-01 12:40:08 +02:00 |
resource.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
shader.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Translate before scaling for rhw as well in transform_projection().
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2010-09-06 16:14:22 +02:00 |
stateblock.c
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wined3d: Sampler states are 1-based.
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2010-06-02 11:53:39 +02:00 |
surface.c
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wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location().
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2010-09-06 16:14:26 +02:00 |
surface_base.c
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wined3d: Rename "pDesc" to "desc".
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2010-09-07 11:23:20 +02:00 |
surface_gdi.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
swapchain.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
swapchain_base.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
swapchain_gdi.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
texture.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
utils.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
view.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: Rename "pDesc" to "desc".
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2010-09-07 11:23:20 +02:00 |
volumetexture.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-30 11:36:03 +02:00 |
wined3d_main.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
wined3d_private.h
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wined3d: Rename "pDesc" to "desc".
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2010-09-07 11:23:20 +02:00 |