.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Keep track of renderbuffer capabilities.
|
2015-06-08 18:51:30 +09:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Set the gl resource type in resource_init.
|
2015-06-08 18:51:24 +09:00 |
context.c
|
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
|
2015-06-17 20:01:19 +09:00 |
cs.c
|
wined3d: Implement vertex blending in glsl_vertex_pipe.
|
2015-07-03 16:51:34 +09:00 |
device.c
|
wined3d: Handle point sprites with PS 3.0.
|
2015-06-05 16:52:29 +09:00 |
directx.c
|
wined3d: Implement vertex blending in glsl_vertex_pipe.
|
2015-07-03 16:51:34 +09:00 |
drawprim.c
|
wined3d: Avoid the builtin GLSL vertex attributes.
|
2015-06-12 21:23:12 +09:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Implement normals transformation for vertex blending.
|
2015-07-03 16:51:37 +09:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Fix the TIMESTAMP_DISJOINT query.
|
2015-05-05 18:51:10 +09:00 |
resource.c
|
wined3d: Require FBO attachability for render targets and depth stencils.
|
2015-06-09 22:09:57 +09:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE.
|
2015-07-03 16:51:21 +09:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Implement vertex blending in glsl_vertex_pipe.
|
2015-07-03 16:51:34 +09:00 |
stateblock.c
|
wined3d: Handle point sprites with PS 3.0.
|
2015-06-05 16:52:29 +09:00 |
surface.c
|
wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().
|
2015-06-15 22:10:35 +09:00 |
swapchain.c
|
…
|
|
texture.c
|
wined3d: Set the gl resource type in resource_init.
|
2015-06-08 18:51:24 +09:00 |
utils.c
|
wined3d: Implement vertex blending in glsl_vertex_pipe.
|
2015-07-03 16:51:34 +09:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
wined3d: Set the gl resource type in resource_init.
|
2015-06-08 18:51:24 +09:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Make use of the EXT_BLEND_SUBTRACT flag.
|
2015-06-17 20:01:20 +09:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Implement vertex blending in glsl_vertex_pipe.
|
2015-07-03 16:51:34 +09:00 |