.. |
Makefile.in
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arb_program_shader.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
context.c
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device.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
directx.c
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wined3d: Get rid of APPLE_flush_render, it doesn't exist.
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2012-07-23 12:35:56 +02:00 |
drawprim.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
gl_compat.c
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glsl_shader.c
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…
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
stateblock.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
surface.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
swapchain.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
texture.c
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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
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2012-07-11 09:57:07 -05:00 |
utils.c
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version.rc
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vertexdeclaration.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
view.c
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volume.c
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wined3d.spec
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ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
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2012-07-19 15:43:11 +02:00 |
wined3d_gl.h
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wined3d: Fix some EXT_gpu_shader4 function names.
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2012-07-23 12:36:00 +02:00 |
wined3d_main.c
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wined3d: Enable "AlwaysOffscreen" by default.
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2012-07-19 15:43:59 +02:00 |
wined3d_private.h
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |