.. |
Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: Add color_fill to blit_shader.
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2010-03-30 13:54:24 +02:00 |
ati_fragment_shader.c
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wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
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2010-02-04 13:39:26 +01:00 |
basetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
buffer.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
clipper.c
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…
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context.c
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wined3d: glColorMask() changes the write mask for all render targets.
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2010-03-26 10:29:17 +01:00 |
cubetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
device.c
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wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface().
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2010-03-30 14:49:32 +02:00 |
directx.c
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wined3d: Implement independent color write masks.
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2010-03-26 10:29:29 +01:00 |
drawprim.c
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wined3d: Implement manual buffer fencing.
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2010-03-23 12:31:15 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Simplify the generated GLSL for NRM.
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2010-03-19 14:31:40 +01:00 |
nvidia_texture_shader.c
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wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-05 10:06:03 +01:00 |
palette.c
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…
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query.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
resource.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
shader.c
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wined3d: Split TEXT shader comments into separate lines.
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2010-03-04 17:29:16 +01:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Don't warn about independent color write masks when the masks are all the same.
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2010-03-26 10:29:34 +01:00 |
stateblock.c
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…
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surface.c
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wined3d: Disable flipping through the source rectangle in BltOverride.
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2010-03-30 14:10:45 +02:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
swapchain.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
swapchain_base.c
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wined3d: Store the device window in the swapchain.
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2010-03-16 11:45:11 +01:00 |
swapchain_gdi.c
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…
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texture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
utils.c
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wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places.
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2010-03-30 13:53:54 +02:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Add support for EXT_draw_buffers2.
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2010-03-26 10:29:23 +01:00 |
wined3d_main.c
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wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15 15:55:38 +01:00 |
wined3d_private.h
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |