Sweden-Number/dlls/wined3d
Henri Verbeet f181da61a0 d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:42 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer(). 2018-02-07 10:05:42 +01:00
context.c wined3d: Use wined3d_bit_scan() in context_apply_compute_state(). 2018-02-06 19:38:30 +01:00
cs.c wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource(). 2018-01-30 20:42:07 +01:00
device.c wined3d: Do not validate texture type in resolve_depth_buffer(). 2018-02-05 16:24:52 +01:00
directx.c wined3d: Add ARB_texture_storage_multisample extension. 2018-02-05 16:24:46 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement ld2dms instruction. 2018-02-05 16:24:50 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Implement ld2dms instruction. 2018-02-05 16:24:50 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
swapchain.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
texture.c wined3d: Factor out wined3d_texture_get_gl_sample_count() function. 2018-02-06 19:38:31 +01:00
utils.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Add support for multisample texture views. 2018-02-06 19:38:31 +01:00
wined3d.spec d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer(). 2018-02-07 10:05:42 +01:00
wined3d_gl.h wined3d: Add ARB_texture_storage_multisample extension. 2018-02-05 16:24:46 +01:00
wined3d_main.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
wined3d_private.h wined3d: Introduce wined3d_bit_scan(). 2018-02-06 19:38:30 +01:00