Sweden-Number/dlls/wined3d
Stefan Dösinger aa3a43f769 wined3d: Don't lock the dst volume in device_update_volume. 2013-08-23 19:26:43 +02:00
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Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
context.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
device.c wined3d: Don't lock the dst volume in device_update_volume. 2013-08-23 19:26:43 +02:00
directx.c wined3d: Recognize Nvidia GeForce GTX 770. 2013-08-23 18:28:47 +02:00
drawprim.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Keep track of contained indices in struct constant_heap itself. 2013-08-23 10:41:32 +02:00
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Remove WINED3D_RESOURCE_ACCESS_SCRATCH. 2013-08-22 20:15:45 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
stateblock.c wined3d: Only update the stateblock's "changed" field if we're recording. 2013-08-23 10:41:36 +02:00
surface.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
swapchain.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
texture.c wined3d: Remove locked and dirty boxes from volumes. 2013-08-22 20:15:39 +02:00
utils.c wined3d: Implement basic volume location management. 2013-08-22 20:16:01 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Don't lock the dst volume in device_update_volume. 2013-08-23 19:26:43 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Disable occlusion query support if the implementation has 0 counter bits. 2013-04-23 15:35:08 +02:00
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Don't lock the dst volume in device_update_volume. 2013-08-23 19:26:43 +02:00