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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Store the current GLSL program per-context.
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2013-08-23 10:41:28 +02:00 |
ati_fragment_shader.c
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wined3d: Avoid looking up shaders for shader stages that didn't change.
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2013-08-21 12:13:56 +02:00 |
buffer.c
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wined3d: Add a function for allocating aligned resource memory.
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2013-08-21 19:53:20 +02:00 |
context.c
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wined3d: Store the current GLSL program per-context.
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2013-08-23 10:41:28 +02:00 |
device.c
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wined3d: Don't lock the dst volume in device_update_volume.
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2013-08-23 19:26:43 +02:00 |
directx.c
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wined3d: Recognize Nvidia GeForce GTX 770.
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2013-08-23 18:28:47 +02:00 |
drawprim.c
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wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
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2013-08-19 12:53:21 +02:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Keep track of contained indices in struct constant_heap itself.
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2013-08-23 10:41:32 +02:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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wined3d: Remove WINED3D_RESOURCE_ACCESS_SCRATCH.
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2013-08-22 20:15:45 +02:00 |
sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Store the current GLSL program per-context.
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2013-08-23 10:41:28 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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wined3d: Recognise the SM4 "primID" register type.
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2012-10-16 11:36:45 +02:00 |
state.c
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wined3d: Handle NP2 fixup updates in shader_load_constants().
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2013-08-21 12:13:56 +02:00 |
stateblock.c
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wined3d: Only update the stateblock's "changed" field if we're recording.
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2013-08-23 10:41:36 +02:00 |
surface.c
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wined3d: Add a function for allocating aligned resource memory.
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2013-08-21 19:53:20 +02:00 |
swapchain.c
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wined3d: Add a function for allocating aligned resource memory.
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2013-08-21 19:53:20 +02:00 |
texture.c
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wined3d: Remove locked and dirty boxes from volumes.
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2013-08-22 20:15:39 +02:00 |
utils.c
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wined3d: Implement basic volume location management.
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2013-08-22 20:16:01 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Don't lock the dst volume in device_update_volume.
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2013-08-23 19:26:43 +02:00 |
wined3d.spec
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
wined3d_gl.h
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wined3d: Disable occlusion query support if the implementation has 0 counter bits.
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2013-04-23 15:35:08 +02:00 |
wined3d_main.c
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ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
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2013-05-30 10:57:08 +02:00 |
wined3d_private.h
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wined3d: Don't lock the dst volume in device_update_volume.
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2013-08-23 19:26:43 +02:00 |