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Makefile.in
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wined3d: Introduce a Vulkan based adapter implementation.
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2019-04-01 21:54:32 +02:00 |
adapter_gl.c
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wined3d: Report a few more ddraw surface caps on 3D devices.
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2019-08-12 09:33:02 +02:00 |
adapter_vk.c
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wined3d: Report a few more ddraw surface caps on 3D devices.
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2019-08-12 09:33:02 +02:00 |
arb_program_shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
ati_fragment_shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
buffer.c
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wined3d: Make the adapter responsible for buffer creation and destruction.
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2019-08-12 09:32:25 +02:00 |
context.c
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wined3d: Introduce a structure for Vulkan context information.
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2019-08-08 09:02:00 +02:00 |
cs.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
device.c
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wined3d: Get rid of the "dirtyArray" field from struct wined3d_context.
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2019-08-07 19:56:22 +02:00 |
directx.c
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wined3d: Report WINEDDSCAPS_BACKBUFFER and WINEDDSCAPS_FRONTBUFFER only on 3D devices.
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2019-08-12 09:32:59 +02:00 |
gl_compat.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
glsl_shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
nvidia_texture_shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
palette.c
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wined3d: Execute all CS commands before setting palette entries.
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2019-01-14 17:25:49 +01:00 |
query.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
resource.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
sampler.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
shader.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
state.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
stateblock.c
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wined3d: Store and use stream offset in state block.
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2019-04-05 22:16:31 +02:00 |
surface.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
swapchain.c
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wined3d: Make the adapter responsible for swapchain creation and destruction.
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2019-08-08 09:01:55 +02:00 |
texture.c
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wined3d: Don't call wined3d_texture_prepare_location() with a NULL context in wined3d_texture_update_desc().
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2019-08-12 09:32:31 +02:00 |
utils.c
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wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
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2019-08-07 19:56:16 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the float16 fallback in context_update_stream_info().
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2019-08-05 18:45:03 +02:00 |
view.c
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wined3d: Make the adapter responsible for unordered access view creation and destruction.
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2019-08-12 09:32:41 +02:00 |
wined3d.spec
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dxgi: Implement d3d12_swapchain_SetFullscreenState().
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2019-08-01 08:04:48 +02:00 |
wined3d_gl.h
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wined3d: Add support for GL_EXT_texture_shadow_lod.
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2019-08-02 16:56:46 +02:00 |
wined3d_main.c
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wined3d: Pass a wined3d_context_gl structure to context_set_current().
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2019-08-05 18:44:55 +02:00 |
wined3d_private.h
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wined3d: Make the adapter responsible for unordered access view creation and destruction.
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2019-08-12 09:32:41 +02:00 |
wined3d_vk.h
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wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
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2019-04-19 16:24:13 +02:00 |