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Makefile.in
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arb_program_shader.c
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wined3d: Use the correct color key in ARBfp color key blits.
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2015-08-20 20:16:12 +09:00 |
ati_fragment_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
buffer.c
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wined3d: Validate "data" in buffer_init().
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2015-07-31 12:08:53 +02:00 |
context.c
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wined3d: Separate loading shader resources and updating their binding points.
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2015-08-18 18:28:41 +09:00 |
cs.c
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wined3d: Try to detect the polygon offset scale value.
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2015-07-30 23:50:57 +02:00 |
device.c
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d3d10core: Implement d3d10_device_UpdateSubresource().
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2015-08-18 18:28:47 +09:00 |
directx.c
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wined3d: Use GL_RGB565 if available.
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2015-08-20 20:16:15 +09:00 |
drawprim.c
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gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Update GLSL vertex pipe replacement TODO comment.
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2015-07-29 20:56:44 +02:00 |
nvidia_texture_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Try to detect the polygon offset scale value.
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2015-07-30 23:50:57 +02:00 |
stateblock.c
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surface.c
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swapchain.c
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dxgi: Implement dxgi_swapchain_ResizeBuffers().
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2015-08-07 23:44:19 +09:00 |
texture.c
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wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify().
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2015-08-18 18:28:39 +09:00 |
utils.c
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wined3d: Use GL_RGB565 if available.
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2015-08-20 20:16:15 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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d3d10core: Implement d3d10_device_UpdateSubresource().
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2015-08-18 18:28:47 +09:00 |
wined3d_gl.h
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wined3d: Use GL_RGB565 if available.
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2015-08-20 20:16:15 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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dxgi: Implement dxgi_swapchain_ResizeBuffers().
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2015-08-07 23:44:19 +09:00 |