Sweden-Number/dlls/wined3d
Zebediah Figura ec5a71068b wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-16 22:05:33 +01:00
..
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
adapter_gl.c wined3d: Protect access to the OpenGL wined3d_allocator with a critical section. 2022-02-16 22:05:33 +01:00
adapter_vk.c wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address(). 2022-02-15 22:59:52 +01:00
arb_program_shader.c wined3d: Use wined3d_bit_scan() in shader_arb_generate_pshader(). 2022-02-01 20:36:04 +01:00
ati_fragment_shader.c
buffer.c wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo(). 2022-02-16 22:05:33 +01:00
context.c wined3d: Use wined3d_bit_scan() in context_preload_textures(). 2022-01-27 17:58:51 +01:00
context_gl.c wined3d: Protect access to the OpenGL wined3d_allocator with a critical section. 2022-02-16 22:05:33 +01:00
context_vk.c wined3d: Keep a client reference count for the BO map pointer. 2022-02-14 21:20:42 +01:00
cs.c wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion. 2022-02-16 22:05:33 +01:00
device.c wined3d: Allow passing a NULL context to wined3d_device_gl_create_bo(). 2022-02-16 22:05:33 +01:00
directx.c wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address(). 2022-02-15 22:59:52 +01:00
gl_compat.c
glsl_shader.c wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader(). 2022-01-28 21:10:21 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid waiting for a command buffer to finish executing to read off its queries. 2022-02-11 17:13:10 +01:00
resource.c
sampler.c
shader.c wined3d: Use wined3d_bit_scan() in vshader_get_input(). 2022-01-26 21:53:56 +01:00
shader_sm1.c
shader_sm4.c wined3d: Skip non-color outputs in SM4 shader output mapping. 2022-02-09 20:08:27 +01:00
shader_spirv.c wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion. 2022-02-16 22:05:33 +01:00
state.c
stateblock.c wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all(). 2022-01-24 21:44:51 +01:00
surface.c
swapchain.c wined3d: Use StretchBlt() in swapchain_blit_gdi(). 2022-02-11 17:07:48 +01:00
texture.c wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo(). 2022-02-16 22:05:33 +01:00
utils.c wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers. 2022-01-28 21:10:21 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo(). 2022-02-16 22:05:33 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Protect access to the OpenGL wined3d_allocator with a critical section. 2022-02-16 22:05:33 +01:00
wined3d_shaders.h
wined3d_vk.h