..
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
arb_program_shader.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
ati_fragment_shader.c
wined3d: Unify the shader state IDs.
2013-10-09 11:11:07 +02:00
buffer.c
wined3d: Keep a reference to the resource in rendertarget views.
2014-08-21 12:24:21 +02:00
context.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
cs.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
device.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
directx.c
wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays.
2014-08-20 14:07:07 +02:00
drawprim.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
gl_compat.c
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
glsl_shader.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
nvidia_texture_shader.c
wined3d: Fix resultarg state handling in nvrc/nvts code.
2013-11-04 17:41:11 +01:00
palette.c
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
query.c
wined3d: Validate and handle query size parameter.
2014-06-16 13:56:35 +02:00
resource.c
wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain.
2014-08-20 13:29:52 +02:00
sampler.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
shader.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
shader_sm1.c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
shader_sm4.c
wined3d: Recognize the SM4 ishl opcode.
2014-05-20 09:44:25 +02:00
state.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
stateblock.c
wined3d: Clear active lights when cleaning up a D3D stateblock.
2014-05-09 20:03:43 +02:00
surface.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
swapchain.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
texture.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
utils.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
2013-05-27 19:28:57 +02:00
view.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
volume.c
wined3d: Keep a reference to the resource in rendertarget views.
2014-08-21 12:24:21 +02:00
wined3d.spec
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
wined3d_gl.h
wined3d: Add constant buffer support to the GLSL shader backend.
2014-08-04 14:23:29 +02:00
wined3d_main.c
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
wined3d_private.h
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00