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Makefile.in
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arb_program_shader.c
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wined3d: Use the resource access flags in arbfp_blit_supported().
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2018-01-29 20:29:00 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
buffer.c
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d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().
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2018-02-09 09:19:12 +01:00 |
context.c
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wined3d: Add support for multisample textures in context_dump_fbo_attachment().
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2018-02-09 18:53:02 +01:00 |
cs.c
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wined3d: Get rid of wined3d_get_draw_rect().
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2018-02-09 09:19:15 +01:00 |
device.c
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wined3d: Update the depth/stencil resource location for stencil clears as well.
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2018-02-09 09:19:17 +01:00 |
directx.c
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wined3d: Create multisample textures.
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2018-02-09 18:53:06 +01:00 |
drawprim.c
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wined3d: Load buffer before applying state for indirect dispatches.
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2018-01-09 20:32:22 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Do not enable GL_ARB_texture_multisample in GLSL.
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2018-02-09 18:53:11 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Get rid of most of the redundant query flushes.
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2017-09-11 18:42:35 +02:00 |
resource.c
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wined3d: Create multisample textures.
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2018-02-09 18:53:06 +01:00 |
sampler.c
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wined3d: Add ARB_texture_filter_anisotropic extension.
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2017-09-18 09:22:49 +02:00 |
shader.c
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wined3d: Simplify shader_calculate_clip_or_cull_distance_mask().
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2018-02-08 21:07:12 +01:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Fix linestrips output for geometry shaders.
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2018-01-10 23:16:09 +01:00 |
state.c
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wined3d: Introduce blend state object.
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2018-02-08 21:07:12 +01:00 |
stateblock.c
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wined3d: Store only supported user clip planes.
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2017-12-05 20:30:06 +01:00 |
surface.c
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wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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2018-02-02 18:36:45 +01:00 |
swapchain.c
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wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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2018-02-02 18:36:45 +01:00 |
texture.c
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wined3d: Add support for multisample textures in wined3d_texture_update_desc().
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2018-02-09 18:53:07 +01:00 |
utils.c
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wined3d: Add STATE_BLEND to debug_d3dstate().
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2018-02-09 18:53:13 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Add support for multisample texture views.
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2018-02-06 19:38:31 +01:00 |
wined3d.spec
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d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().
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2018-02-09 09:19:12 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_texture_storage_multisample extension.
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2018-02-05 16:24:46 +01:00 |
wined3d_main.c
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wined3d: Add registry setting to enable multisample textures.
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2018-02-09 18:53:04 +01:00 |
wined3d_private.h
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wined3d: Add registry setting to enable multisample textures.
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2018-02-09 18:53:04 +01:00 |