Sweden-Number/dlls/wined3d
Henri Verbeet ecd2dc7603 wined3d: Make RTL_READTEX the default rendertarget locking method.
For most cards this should make more sense than RTL_READDRAW, even if e.g.
surface_upload_data() has some room for improvement.
2009-08-14 13:59:09 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
basetexture.c wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
buffer.c
clipper.c
context.c wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. 2009-08-10 13:52:50 +02:00
cubetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
device.c wined3d: Track render_offscreen in the context. 2009-08-06 17:26:30 +02:00
directx.c wined3d: Add a separate function for guessing the card. 2009-08-14 13:59:08 +02:00
drawprim.c wined3d: Explicitly pass the context to drawStridedSlow(). 2009-08-07 12:11:10 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c
pixelshader.c
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
stateblock.c wined3d: Fix a condition in record_lights(). 2009-08-07 12:11:35 +02:00
surface.c wined3d: Make RTL_READTEX the default rendertarget locking method. 2009-08-14 13:59:09 +02:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Fix swapchain draw buffer cleanup. 2009-08-12 13:22:25 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
utils.c wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
wined3d.spec
wined3d_gl.h wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
wined3d_main.c wined3d: Make RTL_READTEX the default rendertarget locking method. 2009-08-14 13:59:09 +02:00
wined3d_private.h wined3d: Make RTL_READTEX the default rendertarget locking method. 2009-08-14 13:59:09 +02:00