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Makefile.in
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wined3d: Merge baseshader.c into shader.c.
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2010-01-18 14:37:51 +01:00 |
arb_program_shader.c
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wined3d: Get rid of some unnecessary casts to specific shader types.
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2010-01-26 12:08:13 +01:00 |
ati_fragment_shader.c
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basetexture.c
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buffer.c
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wined3d: Put the APPLE_flush_buffer_range code into the right branch.
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2010-01-26 12:18:59 +01:00 |
clipper.c
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context.c
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wined3d: Add an ARB_sync implementation of event queries.
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2010-01-26 12:08:23 +01:00 |
cubetexture.c
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device.c
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wined3d: Use correct texture stage limits in a couple of places.
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2010-01-28 11:08:14 +01:00 |
directx.c
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wined3d: Trace the GLSL version string.
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2010-01-28 11:07:52 +01:00 |
drawprim.c
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wined3d: Ensure draw ordering across contexts.
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2010-01-28 11:07:59 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Get rid of some unnecessary casts to specific shader types.
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2010-01-26 12:08:13 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Add an ARB_sync implementation of event queries.
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2010-01-26 12:08:23 +01:00 |
resource.c
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shader.c
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wined3d: Store a pointer to the GL info in the shader context.
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2010-01-25 12:58:52 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 cut opcode.
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2010-01-07 09:26:54 +01:00 |
state.c
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wined3d: Use correct texture stage limits in a couple of places.
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2010-01-28 11:08:14 +01:00 |
stateblock.c
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surface.c
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wined3d: Ensure draw ordering across contexts.
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2010-01-28 11:07:59 +01:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
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2010-01-28 11:08:07 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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wined3d: Just use the GL 1.1 texture format constants.
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2010-01-28 11:07:48 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Trace the GLSL version string.
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2010-01-28 11:07:52 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Add an ARB_sync implementation of event queries.
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2010-01-26 12:08:23 +01:00 |