Sweden-Number/dlls/wined3d
Henri Verbeet c1032e977b wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use an rbtree for storing shaders for texture format conversion/blitting. 2014-02-17 20:16:30 +01:00
ati_fragment_shader.c
buffer.c wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
context.c wined3d: Restore the pixel format of the window whose pixel format was actually changed. 2014-02-22 08:41:55 -06:00
cs.c
device.c wined3d: Don't clear the GL context such that it can't be restored. 2014-02-06 17:08:08 +01:00
directx.c ddraw: Return the D3D identifier when GetDeviceIdentifier is called with no flags. 2014-02-11 20:22:30 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED. 2014-03-03 17:46:46 +01:00
swapchain.c
texture.c
utils.c wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Restore the pixel format of the window whose pixel format was actually changed. 2014-02-22 08:41:55 -06:00